Clockwill

Physical Description
Clockwill skin matches the color of the eggs that they were birthed from, and are often mistaken for humans at a distance. Their eyes usually glow red, green, or blue. But some older clockwills shall choose to replace their glowing eyes with eyes made of ivory or obsidian, depending on their alignment.

History
Clockwills are synthetic beings created by an unknown ancient race thousands of years ago. Since then, they have learned how to reproduce, constructing small ‘eggs’ in the form of one foot cubes of various metallic colors, ranging from shining copper to cobalt blue. These eggs will open precisely four months after construction, releasing a fully constructed Clockwill, appearing in a form resembling an adolescent human of either gender. The clockwill shall then spend the next ten years collecting minerals and materials to construct a new body, which will resemble an adult human of their gender.

Society
Clockwills often do not have their own society, often choosing to assimilate themselves into the societies of others.

Clockwill Names
Clockwils often choose names from the naming basis of the culture it has assimilated into.

Clockwill Traits
The description of each race includes racial traits that are common to members of that race.

Ability Score Increase. Your Strength increases by 2 and your Charisma decreases by 2.

Age. Clockwill will spend four years as an adolescent, then will not age after becoming adults.

Alignment. Clockwill often choose an alignment when they assume their adult body, often choosing at random. A clockwill, since it chooses at random, can be any alignment.

Size. As an adolescent, clockwill will retain the height of 5’ 10”, but when assuming an adult body, their size can range from six to eight feet tall.

Speed. Your base walking speed is 25 feet.

Mechanical Aptitude: A clockwill has advantage with anything involving nonmagical mechanical parts.

Living Construct. Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish.

'''Meditate. '''Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

'''Natural Armor. '''You have a natural AC of 11.

Skills. Choose from any two skills to be proficient in.

Self-Repair: Once every 24 hours, a clockwill can roll 1d4 and regain that many health points.

Clockwork Vision: As a clockwill, you gain blindvision.

Languages: Every clockwill knows Common and Modron at birth, but can learn any language after hearing only twelve hours of said language.